30.11.13 Vatya (red, Castle, Valya, Mullich) def Myxomoar (Blue, Conflux, Inteus, Moner) SMKA 126
I don't remember the restarts anymore, it gave double and Inferno. Continued from save 121, nowhere left to go. On day 121, cavalry in the Citadel and archers in the Fort, no money and none coming. Went through Inferno to the opponent's respawn with 50 archers, took a +1 all armor, then I see it's scouted. Remembering I'm playing against Conflux, going in with just archers is really sketchy, turned around. Treasure zones as always, one snow and two sand. Luckily, the entrance to the snow zone is close to the road, I run there, picking up cavalry on the way and upgrading at the stable. Barely scraped together money for a secondary hero, take archers there and upgrade at home. Mullich was of course leveling like a king, expert leadership, mace, logistics. On level 4 we were given a choice between luck or ballistics, chose the first. And of course, without a misclick — I put the papa to refill mana, while I was checking where Gunnar would reach, checked it, then moved. Turns out I was checking with the papa. Emerged with 6 mana, well whatever, just -2 days.
At the very start of the treasure zone, I take the Dragon Fly Hive with 30 genies, then attack 50-99 gr vampires for a +3 cap and a +4 all shield. Of course there were 7 stacks of 14 each, I was already thinking of writing GG, since I only had mana for 4 rounds of mace. But some well-timed morale and luck procs allowed me to get out with almost no losses. Meanwhile, Moner loses to 10-19 psychics with a gr stack. I split up in Inferno, go into the well, thankfully stats are already over 10, beat a couple of low-tier units. On my turn, the opponent with 1-4 psychics and 1-4 air elementals, after boosting army and stats, writes GG
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