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Terra dei Demoni

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#212
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It was going fine.

It all started well — a Pandora's Box with 80 Master Gremlins, Kyrre shows up, and there's a Bow lying around for shooting. Everything seemed normal. I build a Mage Guild planning to Demonize on turn 2. The GO is Wizard — so I decide to hit-and-run it with Solmyr and Aislinn while I Demonize and level Kyrre. I save on turn 122.

After the save, I suddenly decide for no clear reason to attack the GO. After hitting it a couple of times, I lose an Angel, 5 Giant Nagas, and 300 Gremlins. There were 40 Wizards left — but Kyrre isn't leveled up. There's Oil there, and my Angel plus 100 Gremlins are telling me it's too early. At the exit of the portal, there's a second GO — Necromancer Cavalry, up to 50 of them. Well, I think, I've got 200 Gremlins — I'll shoot them down. This was some unreal stupidity. I don't understand why I charged at them without thinking, even though it was obvious that 5 Nagas and 10 Golems wouldn't cover me, and there was no Oil.

In short, stupid and very frustrating death with a decent setup. I could have waited a couple of days and killed everything with zero losses. Apparently Maretty's influence made me do God knows what. On the other hand, Maretty took a very long time on their turn — thinking about attacking the GO — and they revealed 2 Necromancers. In part, that also cost me the game.

This is just f*cking insane, the most annoying loss. I'm literally sitting here hating myself.

Thank you for the game!

Added after 2 minutes
We have a game with Vatya saved, only a couple of turns left there.
http://heroes3.tv/aiwe