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DISCUSSIONS on “Rules for online games in HoMM3 and formulas for calculating player rating.”

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#2034
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It seems to me that with a 6+1 timer on the same XL+U, we will lose quality gameplay in the late game, since in any case this timer will run out quickly as soon as DD/TP appears, and 6 minutes per turn is personally too little for me. For other templates, including Jebus Cross, this is normal.

Added after 23 minutes
Oldboy
Before you write, at least familiarize yourselves with what those who definitely play better than you have written before you (if you doubt someone, okay, don't consider them, but at least listen to those who definitely play better than you), think about why they write it.

Maretti usually has an hour of time left on his timer, at any stage of the game, I've seen it many times on stream. He uses a chess timer because it encourages his opponents to move faster, especially in battles. Also, I suspect he hasn't played much with the timers suggested above, and since he has been playing SoD for 10 years, it's clear he's just used to unlimited time in battles.

I am 100% sure that neither the top players nor the regular players have a unified opinion. The only thing that will help achieve it is discussion, tests, and after that — a vote, and then — introduction into the rules.
http://heroes3.tv/aiwe