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Well, the decision to attack with the army from week 2 against a mage with 17 SP, using the army from week 3 and creatures found in the tavern was very bold... it would have been better to retreat, buy potions, run around with the hero to gain experience, build antimagic defenses, etc. In such situations, time favors the Warrior and the Double Strike ability.
Yes, something just snapped in me, and I played with the principle of "no retreat").