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DISCUSSIONS on “Rules for online games in HoMM3 and formulas for calculating player rating.”

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#2012
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Aiwe
In the second version, 16+8+1 for Large maps is normal, but it's the same as playing a skirmish on an 8-minute timer in the classic timer – it's not rushed, it's deliberate, and time doesn't fly by like it does in a 6-minute game, but is it necessary?
It's not entirely correct to compare 8 in the classic timer and 8 in the chess timer; they are different things.
Aiwe
In the third version, 32+10+1 on HotA is almost unlimited because at the beginning of the game, you'll accumulate 2 hours of timer, and then it doesn't matter how much time you spend on your turn.
On HotA, time will be needed later, when it's the late game, and you have to act with many heroes and perform many operations.
Wicc
Recently, due to the need to occasionally watch over my child, I've been watching a lot of streams. So, games with an N+6+1 timer are the most entertaining to me as a viewer – the quality of the game is acceptable, and there are almost no stupid moves; something is always happening.
Well, obviously, from a spectacle point of view, the smaller the timer, the more fun it is to watch, but that doesn't mean we should switch Heroes to a blitz format (although I wouldn't be against it; I play on any timer). There should be some compromise between an outright blitz and a thoughtful, comfortable game.