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DISCUSSIONS on “Rules for online games in HoMM3 and formulas for calculating player rating.”

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#2010
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Dirty_Player
It seems to me that the second number is a bit too low. In Novosibirsk we played 16+8+1 on L-sized maps, and it was just right. Maybe an option would be:
8+6+1 on M
16+8+1 on L
32+10+1 on XL
Lately, due to needing to sit with my kid from time to time, I've been watching quite a lot of streams. So games with the N+6+1 timer, in my opinion as a viewer, are the most spectacular — the quality of play is acceptable, there are almost no dumb moments, and something is always happening.

With the N+4+1 control, you can feel that players are sacrificing game quality to meet the timer. Although the spectacle becomes more exciting, that has its own upside too. But with N+8+1(2,4), as a viewer I usually get bored; I can't bring myself to watch it for a long time.

So when the question of a timer for TDD came up, there simply were no options other than N+6+1 ...

P.S. Out of all the games I've watched recently, the most spectacular was Stinger-Forrest — blitz Jebus Cross 600+350, I stayed up until 3 AM, even though I planned to go to bed at 1.