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DISCUSSIONS on “Rules for online games in HoMM3 and formulas for calculating player rating.”

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#1998
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zoog
Aiwe, so, 1 minute is too short, and 2 minutes is pointless? I don't understand...
1 minute is a playable timer, but only if the initial number is large and the early days are fast; otherwise, there won't be enough time left (or enough time for turns) in moderately difficult battles.
Let's recalculate it together. Let's take 8mm6 - in the first week, a standard timer usually takes 6 minutes/day; 12 - already 8, and for some, even 10. Let's say there are 8 battles per day on 11 and 16 - on 12 (this is close to the maximum, as far as I know). Let's say 40% of the battles are easy (00:40), 50% are medium (01:30), and 10% are difficult (03:00). Let's say the game lasts until 141. 11+12+13 = 7x(6+8x0.5)+7(8+16x0.5)+7(8+16x0.5) = 294 minutes, which is 168+6+1 or 126+8+1. That is, the actual action gameplay won't fit into the proposed timeframe.
[off]I repeat, the opinions of top players on this issue here are not entirely adequate for the general rules.[/off]

If the timer is set to 1 minute, and a battle takes 40 seconds, then spending those 20 seconds specifically thinking about what to do on the map is absurd; with 2 minutes, you have 1-20 seconds left, which means you can easily spend a minute thinking - that's what I meant.

I didn't even read the calculations - try playing 30+8+1 on HL+U, and you'll have enough time for everything, even with a large number of not-so-fast battles, if you don't waste time, of course :D
http://heroes3.tv/aiwe