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DISCUSSIONS on “Rules for online games in HoMM3 and formulas for calculating player rating.”

#1990
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Imagine for a moment a battle where there are 7 stacks of neutral creatures (speed 5), and 7 stacks of your own creatures with speeds ranging from 4 to 7. You divide your forces into 3 stacks: one pulls the top 2 stacks forward, one pulls the remaining stacks down, and another (with a high value/HP ratio) is placed next to the second stack, but slightly further away, just in case morale drops, to prevent everything from falling apart. The positioning is calculated based on 2- and 3-turn reach, and while top players do this on a reflex level, 85% of the others calculate everything during the battle, and rushing here only does harm, as it leads to mistakes and prevents them from working out their tactics, forcing less experienced players to avoid complex battles, which further reduces their skill level.
By the way, which faction were you playing, and what was the difficulty level?