Teoretik (red, Inferno, Grol) lost to moz (blue, Dungeon, Erinn) on week 6. Sun.
Crazy game. Proved an old principle to myself again: never give up until your opponent kills you, they can make a mistake and lose themselves.
The start was very tough: adjacent zone sand and snow, and on top of that I revealed an outpost, which had 4, 5, 6... Barely fought it off on week 2 at the end, broke through to gold zone, sold everything for hydras, in gold zone there was grassland, just when things started looking up — week 3 was declared a week of the alliance! With my kind of hiding spots. Plus a demon from my treasure zone!!! came to my home on like week 1,4 or something and shamelessly bought me out. Well, I wasn't going to drag things out at that point, realizing the enemy would go into the second treasure zone too — I ran to his main town to jump over the wall, reached his starting zone on week 5. AND THEN Teoretik did something incredible: first he gave me a town with 3 stacks (devils, horses, demons) as a gift, and then he didn't even try to take it back. Sure, the demon was cool, but winning without 4 stacks is almost impossible.
p.s. the ballista with 11 initiative went before Erinn with Tactics!!!
First thought about Jeddite, but Grol picked up what was needed and approached the outpost already with Pathfinding, left it at that. Ravenna came on week 1,13 and gave a batch of ghosts, that was more than enough. Dugal taught Resurrection and Grol became immortal with the Eater, often fought even without Succubi. But the 60 ladies also dealt massive damage. They just wouldn't give me a Tent for a long time, and I saved them... Didn't save them. A stack of green dragons dealt them about 1.5k damage through the ghosts (now that was a blunder!) That's when he broke through to the Dungeon. But he couldn't do anything to it, Erinn returned home. Then he wandered with Way of the War and Boots, but secondary skills prevented him from Town Portaling home; I even broke portals, but they always led somewhere else. The Chain was ready too, could have taken the horses! and even the demons, but I acted illogically. Gave them away, bought what I could, and poured the Dungeon into experience)
Then Moz finally figured out Grol)
The cursed Silanna Minor didn't spawn anywhere, the 1.5k Meteor wasn't countered, everything else — was there.
Tactics of course trolled me — Grol even acted right after Erinn. Didn't summon dogs, immediately threw them into an exchange. That's what I wanted. We fought and fought, couldn't root out the witches, and the Cold from Erinn was brutally decimating the Pit Lords, 11 each! Oh, if only I'd had the ladies on horses too)
Overall the game was rich — Stables, Pathfinding, Ghosts, Green Boots at the entrance to the snow secondary zone, Yellow Boots at the exit), Pit Lords dealing 5k+ damage to neutrals.
Thanks for the game.
Yes, I didn't encounter the Abyss or Temples, but honestly I didn't linger in the treasure zones either, I was always running somewhere))
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