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DISCUSSIONS on “Rules for online games in HoMM3 and formulas for calculating player rating.”

#1970
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dom2
Just a reminder, the third parameter of the timer (Battle Time) is the time allocated for EACH battle.
We remember, we mourn. Just a reminder that a group of harpies against a zombie horde 1) will take 15-20 minutes, and there will be up to ten such battles – any timer, whether xx1 or xx2, will run out, and 2) will happen once in 10-100 games. And if there are few troops, 2-3-4-minute battles will drain the timer in a few days. Farewell, complex combinations, long live quick play.
twaryna
Battle time exceeding 1 minute ruins the whole idea of a chess timer. IMHO.
Any reasonably skilled player will not drag out simple battles (the point of the timer is largely in this) - and in long and complex battles, a one-minute timer will ruin the game. The chess timer allows you to reduce your second number compared to the standard timer, which already encourages the player.

And we shouldn't forget about real life - the point of the chess timer is to make the game more convenient and accessible in terms of time - that is, for real life. I suggest adding a timer of x x 1.5 to the possible voting options

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