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DISCUSSIONS on “Rules for online games in HoMM3 and formulas for calculating player rating.”

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#1952
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I don't know, the time spent on the initial setup doesn't take much time compared to the subsequent actions, and in general, the point of a skirmish game is quick gameplay, so increasing the timer there wouldn't be right. Actually, I'm increasingly leaning towards the idea that if we're going to increase the time, it should be the starting time, so the player can decide how to use it.
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