Auto-translated
All that remains is to explain why the quality of battles is more important than the quality of actions on the adventure map. Why should more time be allocated to battles, but not to building chains and analyzing the global strategy?
The "+1 minute" option allows players not to waste time on simple battles that are easily won but require a certain number of mandatory clicks.
If the battle is difficult, then time from the total pool should be spent on it. And players who spend less time in battles or do it faster should spend time on tasks that they consider more important.