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The Crusade (autumn, winter 2013-14)

#483
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22.11 Diabler (blue, Rampart, Alagar, Solmyr) def Pyre (red, Castle, Waleska, Clavius), speed-2, 123
Immediately in the tavern, Solmyr was waiting, and I decided to level him up. He gained intelligence and air magic right away. By level 121, he had boots and 3 movement points, a chainmail for 500, and 180 mana. At level 122, the opponent takes the main town and the entire army from there. Only about 5 horses remain on the outpost. The opponent spends the night at home. I defeat Solmyr, bring 18 lizards, 12 snakes, 30 golems, and 5 unicorns, and attack. The opponent has 250 skeletons, 100 pikemen, 50 marksmen, 5 horses, and 20 crossbowmen. I make a mistake and don't close the gates. As a result, after an exchange, I manage to escape with 1 snake, leaving about 100 skeletons and 50 pikemen. On the next turn, I replenish mana and attack the opponent again, but this time with pikemen, air elementals, and reinforcements from the castle. I use chain lightning, and practically nothing remains. Thanks for the game.