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Yes, I think there should be at least one strong combatant in the party. It makes the early game much easier.
I've come up with this party:
Goblin monk, human archer, dwarf cleric, and elf mage. I'll probably go with the Dark faction. I've never seen dark monks and archers :o I don't even remember what they're called. But the cleric and mage are essential. Without them, it will be very difficult.
Cleric, dwarf is a good option, because dwarves increase endurance and strength by 2 points for every 1 point spent, so the cleric won't be killed too early. The quest is simple: on the island of Evenmore, curse the altar. You can do this with invisibility, but there are other necessary items there, and you become a Dark Priest.
Mage - I agree, Lich. Just go through the Walls of Mist. However, there is sometimes a bug where there are no Soul Vessels, so when clearing the caves in Nigon for the Dark faction's quest, take the Soul Vessels, lose them before the Arbiter, go to him and say that you lost them, and then get the second set of Soul Vessels
