By the way, Goblins are not only good as Knights. They can also be quite effective as Rangers or Monks. Since these classes primarily focus on melee combat rather than magic. And if you have a decent Cleric or Mage in your party, you can completely ignore developing the magical skills of a Monk or Ranger.
Also, you often talk about racial artifacts. I somehow managed without them: I eventually found much more useful items. Moreover, if I'm not mistaken, those artifacts are given for winning the Arcomage championship. I completed this quest quite late, and I didn't really need the artifacts.
It's a completely different matter – the side you will ultimately fight for. I think it's easier to play for the Light. The quests for obtaining the third rank for characters are simpler there.
I prefer to play with balanced parties – two warrior heroes, two spellcaster heroes. I ignore many secondary skills, such as the merchant or perception (I don't know how to best translate it into Russian).
If you play for the Darkness, it is better not to take a Druid, because at the end of the game you will get an upgrade. The Archdruid can only reach the tunnels in Nighon.
Warlock - Nighon - Eofol - Dragon's Cave, but there are also easy quests for the Darkness, for example, Dark Knight, steal some gold in the Elven castle, and that's it
