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Favorites, to battle! - 6 - The Battle of Favorites! - 6
Three games are on hold, all initiated by the opponents. One is even in the restart phase. It would be good if I could finish them within the next 2-3 days while the memory is still fresh. But when an opponent, at some point (a week later, when it's convenient for them), informs (demands) that they have a couple of hours and it would be good to finish the game, it raises questions – why even start the game if they're not ready to finish it quickly? I understand that everyone has real life and various commitments, and it's impossible to avoid using save files. But the game is turning into an obligation, and the gameplay itself is being replaced by off-game routine. The result is already of secondary importance – the main goal is to get rid of this strange burden – finishing the game. The meaning of the game as a pleasant pastime immediately disappears when you have to persuade a player to play, and preferably quickly and without any fuss. It's long overdue to clearly and strictly define the players' responsibility for delaying games in the regulations. Excessive flexibility with a free schedule further reduces gaming discipline. It doesn't matter if a player doesn't want to or can't play. If they don't have the opportunity now, there will be dozens of other opportunities.