- regarding shackles
- regarding castle siege.
Therefore, I will immediately supplement the working formulation to take these thoughts into account. So, what are we talking about.
The text below should be considered as a whole; a sentence in the rules is inseparable from the formulation of the game's meaning and follows from it.
The existing rule regarding a stalemate contradicts the meaning/spirit of the game, which is proposed to be formulated as follows:
"THE GOAL OF THE GAME IS TO DEFEAT THE OPPONENT BY COMPLETELY ELIMINATING HIM".
A new formulation of the rule is proposed.
Stalemate in battle.
1. A stalemate in battle is created by the opponent who avoids direct contact between troops and does not inflict damage on the opponent.
2. If the attacking player creates a stalemate, then he is considered to have lost the battle and must retreat.
If the defending player creates a stalemate, then he must make a choice and either offer a draw in the game or retreat. Having received the offer of a draw, the attacker must either accept a draw in the game or retreat.
3. An exception is a stalemate during a castle siege, if the attacker has lost the catapult and, at the same time, cannot freely penetrate behind the castle walls without taking damage - this is a loss for the attacker, and he must retreat. If the attacker has the opportunity to freely penetrate behind the castle walls without taking damage, and the defender creates a stalemate, then the defender chooses - to lose the battle or offer a draw.
4. In the event that one of the opponents is wearing shackles, the player creating the stalemate must make a move that is losing for him and accept the battle, in one way or another attacking the opponent, or allowing him to attack himself.
5. In tournaments with a single-elimination system, after a draw, the players return to the situation that existed before the start of the game and begin the next generation with the same number of restarts.