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DISCUSSIONS on “Rules for online games in HoMM3 and formulas for calculating player rating.”

#1887
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Wicc
The contradiction is that when designing the rules, you use the principle of "enhances the game" in one case, and the principle of "close to the meaning of the game" in another. Why not the other way around?

The rules should correspond to the meaning/spirit of the game.
Arguing about enriching the game at the cost of losing its meaning is like arguing about enriching a barrel of honey with a spoonful of tar.
This is what I mean by the "current rule about a stalemate situation" (a spoonful of tar) in "Heroes" (a barrel of honey).
I don't see the point in such enrichment.
The barrel of honey is transformed into a new substance, which is no longer so attractive. To the point where you just want to say, "Go to hell with these rules."

With the ban on necromancy in WoG, if you think about it, we are deviating from the meaning of the game, but not by much. I see the meaning there in the necromancer summoning skeletons. In WoG, he can still summon them thanks to the converter. I never claimed that the solution was ideal. I didn't come up with it, and I'm not going to defend it. Necromancy is one of the most obvious overpowered elements in the game, and the decision was also made based on the principle of choosing the "lesser of two evils."
The discussion about necromancy is a completely different topic. And it's still unclear what the connection is. Why are we getting sidetracked?

Added 5 minutes later
Well, with Yurist and Wicc, I think we've reached the main point where we disagree.

You believe that when creating rules, you can forget about the original essence of the game and thus transform this essence. And then live in a new reality.
I state that the original essence of the game is the complete destruction of the enemy. And there is no point in multiplying entities and giving new opportunities for victory (in this case, thanks to nuances in the rules in certain situations).
The fact that examples of "victories" over legions of skeletons or demons come to mind simply proves that this rule is also used as a crutch to partially solve other headaches from a completely different area - balance - necromancy and demonology on very large maps (instead of dealing with these things in their pure form).

All arguments have been made and heard. The rest is a matter of taste, which is not something to argue about.
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