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DISCUSSIONS on “Rules for online games in HoMM3 and formulas for calculating player rating.”
What is the exact contradiction? At first glance, the two questions seem unrelated. Regarding necromancy, this is a matter of global game balance. The change improves the balance, thus enriching the game. Regarding the patch, this is a matter of resolving a specific deadlock situation and resolving it as closely as possible to the game's intended meaning.
The contradiction lies in the fact that when constructing the rules, in one case you use the principle of "enriching the game," while in the other case, you use the principle of "close to the game's intended meaning." Why not the other way around?