Having to replay a game because of some trivial reason – that’s quite a thought. Especially considering that a game of Heroes can last for several Sundays, for example.
If this battle is insignificant and doesn’t affect the outcome, one side will retreat.
I see a contradiction in Oldboy’s arguments – on the one hand, when talking about banning Necromancer and troop experience, he uses the argument that it “enriches the game,” which is correct, but on the other hand, when talking about a patch, he seeks justice rather than enriching the game.
What exactly is the contradiction? At first glance, the two questions are not related.
Regarding Necromancer, this is a question of global game balance. The change improves the balance, therefore it enriches the game.
Regarding the patch, it’s a question of resolving a specific deadlock and resolving it as close as possible to the intended meaning of the game.