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DISCUSSIONS on “Rules for online games in HoMM3 and formulas for calculating player rating.”
...Here's where things get interesting.
121. Mephala enters the tavern, intending to break through the opponent's guard. The guard consists of Archdevils. Their stats are low: +3/+3 shield and +2 speed. Nothing else. The Manticores from the box immediately take damage, and most of them die. The guard is broken, but Brogh is still there. I continue, and there's Brogh with his entire army, and the main attack force is with the Dragon standing nearby. It's too late to turn back. Brogh has 20 units, and the Dragon has even more Monarchs. I attack Brogh. I exchange units as much as I can, saving the Harpies. The battlefield, I want to note, has a place where a single-hex infantry unit can run, so that 2-hex units cannot attack it. Therefore, first, I kill the stack of Goblins and Lizards, and the Harpies take a position on a safe island. Then, there's an exchange of units with Brogh. In the final stages, Brogh offers a bribe. Next, there's the Dragon with the Monarchs. There's no way to kill the Dragon. Mephala's army is almost all she has. I decide to move to Brogh's location, thereby blocking the passage along the road, and I hope that the opponent will attack. Since I know the terrain and there's a safe island where I can hide the Harpies and win the battle.
That's what happened. On his turn, the opponent brings reinforcements and attacks Mephala. Harpies in 3 stacks. Monarchs in 2 stacks. The only chance is morale. The Monarchs wait, and the Harpies take the safe island and bring victory. There are shackles there.