I'll share my opinion as well (and I'll say right away to everyone who wants to argue - I played Warlords a lot and for a long time, so I know all its nuances):
1) Those who like Warlords motivate the absence of morale by saying that it allows you to better show whose skill is higher in battle, as only skill affects the course of the battle, and not chance. BUT, in reality, skill is needed to anticipate the possible morale of the AI in the upcoming battle and build the battle on this - and this is more difficult. In Warlords, without morale, battles require much more mindless grinding than skill.
2) Now about experience. It's an interesting thing, especially at the beginning. However, after some time, you realize that it is not needed for heroes' units at all, because battles become simpler and the excitement of battles is lost. In SoD, whether it's the first week or the fourth, if you are fighting a series of weak enemies, you need constant control and attention. In Warlords, thanks to experience, in the second week, almost any weak enemy performs miracles, and skill is not needed here, not to mention later stages. The only plus is that the game speeds up, i.e., it progresses faster than in SoD.
Warlords has many useful things (the same as building a Guildhall, the ability to ban artifacts, etc.), but the 2 points mentioned above are no longer a game of heroes, but only Warlords, and they should not be confused. It is because of these 2 points that I switched back to SoD, the game is much more interesting with morale and without experience.
I agree with every word! :smile12:
За то что нейтралы не бегают за единичкой, для меня это уже стоит того