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I suggest rephrasing the red rush rule as follows:
The red player can attack the blue player on the 1st day of the week with a purchased reinforcement, but in this case, stacks containing units purchased that week will not participate in the battle (they will skip their turns).
The wording is approximate; the principle is what matters. :)
This, in my opinion, will help avoid annoying situations where the red player accidentally engages in a minor battle with a reinforcement.
In final battles, a reinforcement that serves as a mere statistic (and even disables entire stacks if the red player decides to engage in a final battle but doesn't disband the excess units) should also not provide any bonus, since the blue player doesn't even need to attack it – let's remember the widely discussed situation about the retreating attacker, where the troops cannot destroy each other.
The red player can attack the blue player on the 1st day of the week with a purchased reinforcement, but in this case, stacks containing units purchased that week will not participate in the battle (they will skip their turns).
The wording is approximate; the principle is what matters. :)
This, in my opinion, will help avoid annoying situations where the red player accidentally engages in a minor battle with a reinforcement.
In final battles, a reinforcement that serves as a mere statistic (and even disables entire stacks if the red player decides to engage in a final battle but doesn't disband the excess units) should also not provide any bonus, since the blue player doesn't even need to attack it – let's remember the widely discussed situation about the retreating attacker, where the troops cannot destroy each other.
"...the personal strengths and weaknesses of a leader are no true indication of the merits of his cause"
(с) Roger Zelazny
(с) Roger Zelazny