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DISCUSSIONS on “Rules for online games in HoMM3 and formulas for calculating player rating.”

#1862
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zoog
Oldboy, I apologize – I must have read it carelessly. (
However, you forget that the attacker can always assess the chances of winning and a draw.

I didn't understand what you meant by "forget." But it seems to me that we haven't forgotten anything.
It would be better if you described a specific situation and how the existing rule and the new one you are proposing would work in that situation.
If the new rule looks obviously worse, then there is something to discuss.

My game with Sheym served as the reason (another one, to be clear, not the only one, but another reason for Kostya) for the controversy. And in our situation, the new rule would look obviously better.
Under the old rule, I won the battle, and Sheym should retreat and lose the game. No one can clearly explain how I deserved to win this battle. And about half of the players respond in the style of "Well, yes, the rules are like that, everyone decides for themselves whether to win like that or not, it's clear that it's unfair, but the rules are like that." And why have rules that, when you win according to them, you feel like you've eaten something awful? No one answers this question clearly. They avoid it, come up with some technical reasons. "Preventing tournaments from dragging on" is a problem that is fundamentally unsolvable. You can simply stipulate that if it's a knockout game and they draw and don't finish within the time limit, a coin is flipped. And that's it. There is no dragging on. This is fairer than winning like that.
But in our case, there is no such problem – nothing prevents a draw from being entered into the group table.
So, according to the new rule, I create a draw; I am the defender, which means I decide whether to retreat or offer the opponent a draw. I would offer a draw. In response, Sheym chooses whether to retreat or agree to a draw. He will agree to a draw rather than lose.
Therefore, the new rule works better. Sheym has a better position, but he missed the terrain features in the battle and allowed me to create a draw. He didn't deserve to win either. With the old rule, he loses; with the new rule, it's a draw. That's the difference.
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