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#1760
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That’s what I thought. Thanks.

Added 38 minutes later
Oh, and here’s something else I’d like to know. How do I stop the sound from playing?
And is it necessary in this situation?
SOUND_EFFECT_WALL = "/Sounds/_(Sound)/Spells/FireWall.xdb#xpointer(/Sound)";
---
Play3DSound(SOUND_EFFECT_WALL, GetObjectPosition('Nymus'));

I don’t really understand how to do this. I’ll look for it in other maps, but no one has used StopPlaySound in the campaign maps.

Whatever