Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
Error Details:
Share Link
DISCUSSIONS on “Rules for online games in HoMM3 and formulas for calculating player rating.”
In this particular game, there was effectively a stalemate (draw) in the battle. And the current HW rules influenced the outcome of the game. If the rules were like those on another resource, as cited by Maretti in "Fight or run," forcing opponents to fight, then the winner of the game would have been the opposite player.
In our case, a draw in battle = victory for the defender in the game, which is unfair. A fairer approach: a draw in battle = a possible draw in the game.
I propose adding a few words in bold to the current rule quoted in italics:
If a "stalemate" occurs in battle, the attacking player must retreat. Before retreating, the player avoiding contact must make an "offer of a draw in the game" (exception: siege of a castle).
If a defending underdog artificially creates a stalemate situation in order to end the game in a draw (e.g., attacks with golems on the opponent's fly unit), then it is not beneficial for the favorite to offer a draw; they will retreat and come back with another army.