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DISCUSSIONS on “Rules for online games in HoMM3 and formulas for calculating player rating.”

#1834
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However, the proposal to change the rules isn't solely based on this particular episode. It's especially frustrating that Kostya is writing such nonsense. There have already been enough episodes. And while my experience here might not be extensive, for example, Maretti writes in a similar vein. The reasoning about some kind of responsibility of the attacker is all well and good, but if you look at it even a little bit, it doesn't hold up. Responsibility is one thing, but why should the attacker necessarily lose? For example, if it's a Necromancer who has completely crushed the opponent and is left in the final with 1000 skeletons against 1 angel and can't win, and under the new proposed rules, instead of winning, he gets a draw – isn't that a form of responsibility? It's still responsibility, but it's better balanced. Where does it come from that he must lose such a game instead of winning? The reason for this is only one: the angel (or other flying unit) has wings and can fly. But it still can't destroy the opponent. Where does the right to win come from? From nowhere. I'll repeat once more (not for the dull, but for those who are intelligent but haven't bothered to think about it yet) – the current rule was devised as a "lesser evil." And the proposed rule, as a mix of the "fight or run" and "stalemate is a lose for attacker, draw for defender" rules, is simply a clearly better "lesser evil." Once again, for Kostya, I'll quote the proposal and ask him to provide a specific example of a battle where the new rule will work noticeably worse or more awkwardly than the current one. Stalemate in Battle.

A stalemate in battle is created by the opponent who avoids direct contact between troops and does not inflict damage on the opponent.
If the attacking player creates a stalemate, then he is considered to have lost the battle and must retreat.
If the defending player creates a stalemate, then he must make a choice and either offer a draw in the game or retreat. Upon receiving a draw offer, the attacker must either accept the draw or retreat.
A siege of a castle with a broken catapult is not considered a stalemate – it is a loss for the attacker, and he must retreat.
In tournaments with a single-elimination system, after a draw, the players return to the situation that existed before the start of the game and begin the next generation with the same number of restarts.
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