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Shall we have a vote? The snake will always fly away from the skeleton, regardless of the terrain (this is a completely different situation). But here, it just feels unfair with the battlefield... I don't remember in my games having terrain where you could hide from 2 high-level units. I think this should be considered a bug in the map generation. Because I often wondered if the terrain could be generated in such a way that a high-level unit couldn't reach at all (couldn't get close). I thought the developers intentionally made it so that it could always reach – for balance. In my opinion, this should be recognized as a bug in the map generation and prohibited. This rule shouldn't apply to this situation, and the victory should be given to the old boy... But, in my opinion, the old boy should suggest playing a Best of 3.