Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
Error Details:
Share Link
DISCUSSIONS on “Rules for online games in HoMM3 and formulas for calculating player rating.”
Shall we have a vote? The snake will always fly away from the skeleton, regardless of the terrain (this is a completely different situation). But here, it just feels unfair with the battlefield... I don't remember in my games having terrain where you could hide from 2 high-level units. I think this should be considered a bug in the map generation. Because I often wondered if the terrain could be generated in such a way that a high-level unit couldn't reach at all (couldn't get close). I thought the developers intentionally made it so that it could always reach – for balance. In my opinion, this should be recognized as a bug in the map generation and prohibited. This rule shouldn't apply to this situation, and the victory should be given to the old boy... But, in my opinion, the old boy should suggest playing a Best of 3.