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#2726
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baratorch
[!] The method of obtaining the initial seed for the random number generator in battles has been changed. As a result, the arrangement of obstacles, the presence/absence of an improved stack, and the course of the battle (morale, luck, damage, etc.) will differ in the same battle compared to previous versions.
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Now that's a great topic! It was suggested a long time ago, and it's finally been implemented.

As a continuation of this idea, the banks should also be tuned in the same way – so that the size is generated only upon the first visit, and the artifacts as a reward are given only after completing the bank.

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