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Mafia 75. The Mystery of the Ancient Ruins.

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Order of Night Actions.

Night actions that are not displayed in the newspaper are highlighted in color.
Setting traps is not displayed, but their activation is.
Deadly poison is displayed if it successfully activates on the following night.
Each night action is listed separately because this plays a key role in triggering traps.

1. Archibald's Surveillance.
2. Nicholas' Surveillance.
3. Robin's Trap.
4. The Silent One's Trap.
5. Patrick's Trap.
6. Nicholas' Trap.
7. Redhead's Trap.

8. Patrick's Redirection.
9. Jonathan's Block.
10. Caroline's Block.
11. Patrick's Block.
12. Archibald's Magical Shackles.
13. Snake's Debilitating Poison.
14. Patrick's Curse.

15. Damien's Intimidation.
16. Patrick's Silence.
17. Nicholas' Check.
18. Markelius' Protection.
19. Robin's Redirection.
20. Patrick's Check.

21. Caroline's Protection.
22. Knight's Protection.
23. Samuel's Protection.
24. Drake's Serenade.
25. Redhead's Big Bang.
26. Sharon's Spell.
27. Archibald's Kill.
28. The Silent One's Kill.
29. Patrick's Kill.
30. Markelius' Kill.
31. Redhead's Kill.
32. Leon's Kill.
33. Damien's Kill.
34. Jonathan's Kill.
35. Snake's Kill.
36. Snake's Deadly Poison.
37. Samuel's Healing.

Game Nuances. (Will be updated as players ask questions)

Traps are one-time use and are removed after the night ends.

You can set traps on yourself. Other night actions cannot be used on yourself, of course.

Team actions can only be used when all team members are alive. They cannot be used both in the same night. The Guard's team action takes priority; if the Cartel uses its ultimate ability on the same night, they will be informed that the Guard's nighttime activity in the village has forced them to postpone the ambush until the next night, meaning the Cartel's ultimate ability will not be wasted.

Regarding night actions that include "all those who arrived" or similar, this feature will apply to absolutely all players who arrived during the night, regardless of the order of night actions. (Example: Redhead prepares a big bang for Player A, Player B goes before Redhead, arrives at A, but despite going earlier, they are blown up.)

A block on a role that cannot be blocked will still be displayed as successful in the newspaper.

Regarding triggered natural defenses, the newspaper will indicate the role that was targeted, but without specifying the nickname.

Personally, I think the negative roles are stronger than the town roles, so the difficulty of the clues will not be very high.
А, вот почему.

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