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Mafia 75. The Mystery of the Ancient Ruins.

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Royal Guard

Marcellius, the King's Champion

A famous knight and hero of the entire kingdom, he suffers from perhaps only one flaw: he is too loyal to the king. Thus, having received an order from him to ensure that the contents of the Temple were preserved and delivered to the king, Marcellius was given carte blanche—the right to eliminate any suspicious person who might reach for the treasures. And without hesitation, he accepted this mission. Many seekers have set out for Mirod; among them are villains and heroes alike, but all shall fall before the Guard. For such is the will of the king.
Traits.
1. Sturdy Armor. 75% chance to survive an attack.
2. Hero of Alamantia. As long as Marcellius has not defiled himself with murder, he cannot be executed. Exception – Horace's Dimension Door.
NA.
1. Murder. Ignores natural protection.
2. Protection. Protects a chosen player and kills the attacker.
Status.
Aggressive.
Specialization.
Weaponry.

Jonathan Russell

One of the leaders of the Royal Guard and chief of the capital's city watch, Jonathan has generally never been a cruel man. However, he believes sacredly in the inviolability of the law and fights crime and enemies of the crown with fanatical dedication. Upon receiving an assignment from Marcellius to accompany him to Mirod, Jonathan did not argue. He will try to avoid unnecessary bloodshed, but if it is necessary to protect the royal word, then so be it.
Traits.
Hardened Guard. 50% chance to survive an attack.
NA.
1. Murder.
2. Block a chosen target.
Status.
Peaceful.
Specialization.
Weaponry.

Archibald Redwolf

Once he was one of the highest ranks in the Mages' Academy, but he was recruited personally by the king into the Guard. And although rumors reach Archibald that many desire a new ruler for Alamantia, he believes that the current king—if only by Murphy's Law—will live for quite a few more years and will be able to curb all ill-wishers, as he has already done repeatedly and demonstratively. Therefore, he does not regret leaving the Academy, for if it turns against the crown, it will be crushed. And then the wise one will be he who stood on the right side.
Traits.
Magic Master. Immunity to NA of players with "Magic" specialization, exception - traps.
NA.
1. Murder.
2. Magic Eye. Learns the target's specialization and finds out who they visited at night.
3. Sorcerous Bindings. If the target's specialization is not "Magic", it deprives them of NA for the next night.
Status.
Aggressive.
Specialization.
Magic.

Team NA. The Guard gains immunity to murders at night and executions during the day. Furthermore, if their murder is successfully carried out, they gain a chance to attempt an assassination on another target.
By using this NA, the Guard can use only 2 NA instead of the usual 3.

Black Heart Cartel

Damien

Leader of the Black Heart cartel, one of the most influential criminal groups in modern Alamantia. Even bandits mostly dislike them because "Black Heart" is a cartel that unites people devoid of any moral code whatsoever. In pursuit of their goals, they will commit absolutely any act; all means are good for them. Killing a person is like crushing a fly. Despite its cruelty, the cartel attracts more and more people who have chosen the slippery road. The ideas of "Black Heart" preached by Damien himself are ideas of absolute freedom and permissiveness, which in times of harsh laws and guard interference even in everyday affairs truly attract desperate people. No one knows what drove Damien to found "Black Heart", what made him so cruel and cold-blooded that he once even killed an infant, but the fact remains that he is a superb swordsman, a charismatic man, and an intelligent person who skillfully leads his followers. When rumors of the discovery of the key to the ruins reached him, he announced that the cartel was heading to Mirod. The contents of the Temple could not only solidify Black Heart's position as the most influential criminal group in Alamantia but also give them the opportunity to fundamentally overturn the country.
Traits.
1. Secure Shelter. 50% chance to survive an attack.
2. Information Gathering Network. Randomly learns the status or specialization of one of the players who visited his team members at night.
3. Leader. While he is alive, the cartel has 3 NA per night; after his death – 2.
NA.
1. Murder. Cannot be redirected.
2. Intimidation. Deprives the target of their vote.
Status.
Peaceful.
Specialization.
Weaponry.

Snake


Damien's right hand, he is a match for his leader: just as cold, calm, and cold-bloodedly cruel. However, if he surpasses Damien in something, it is in the knowledge of natural sciences. Snake got his nickname for his ability to create potent poisons even from seemingly completely innocent ingredients. Once, he managed to poison an entire count's family right at his banquet and vanish unnoticed. Of course, Damien could not do without his right hand on the mission to Mirod.
Traits.
Ring with a Poisoned Spike. If a successful attack is made on Snake, before death he will manage to prick the killer, and the latter will die the next night. Protections do not save from this trait, but healing may.
NA.
1. Murder.
2. Weakening Poison. The target loses 25% of natural protection for the night, if they had any.
3. Deadly Poison. Poisons a chosen player. They die the next night. Cannot be blocked. Ignores protectors but not natural protection and is cured by healing. Leaves no clues.
Status.
Peaceful.
Specialization.
Stealth.

Red

A talented mage, this girl could have been one of the best students at the Academy if not for her antisocial character. She is obsessed with her fire spells. She has a mania for destruction bordering on mental illness. Her origin is unknown, but rumors say she is from a noble house and perhaps her fascination with dangerous magic led to tragedy. It's not that she particularly loves Damien or shares the idea of brotherhood among cartel members; simply "Black Heart" is the place where she can realize her talents and express her passion for fire and explosions. She cannot stand other mages; they drive her crazy. Perhaps because Red is an energy vampire, she possesses the ability to absorb others' magical energy. And although her rebelliousness and volatility make Damien worry, she was deemed useful and therefore taken to Mirod.
Traits.
Magical Vampirism. If she kills a character with "Magic" specialization, on the next night she gains 50% protection from attacks and immunity to redirections and traps.
NA.
1. Murder.
2. Seal of Flame. Chooses a player; the first person to visit them perishes. A clue is given for the target on whom the seal was placed. Considered a trap.
3. Big Bang. Once every three nights, kills a target and everyone who visited them. Cannot be blocked.
Status.
Aggressive.
Specialization.
Magic.

Silent

The last of the cartel members chosen by Damien for the mission to Mirod. He is considered one of Black Heart's best executors. There are two reasons for this: first, masterful skill with a crossbow; second, extensive knowledge of engineering, which is used to create all kinds of traps. And although this man is unpleasant in communication, his value to the cartel cannot be underestimated.
Traits.
Expert in His Field. Does not fall into traps.
NA.
1. Murder. Ignores protectors.
2. Snare. Chooses a target. The first player to visit them is blocked, and the cartel learns their specialization. Considered a trap.
Status.
Aggressive.
Specialization.
Stealth.

Team NA. The Cartel prepares a mass ambush on a player. The target cannot be saved by any means; the murder cannot be redirected or blocked. Furthermore, the crime scene is carefully surrounded by traps, and anyone who uses their NA on the victim loses their vote the next day, and the cartel learns their specialization.
By using this NA, the Cartel skips its night turn and makes no other moves.

Loner

Count Patrick of Veridian


It is difficult to be the ruler of one of the largest and most prosperous counties of Alamantia while leading a second life. Few know that Count Veridian possesses magic; only a few know he possesses it at a very high level, and no one knows that the count is fond of Necromancer arts. His secret obsession is solving the mystery of life and death. And, of course, for this purpose, he conducts his experiments. Under a secret guise and in dark circles, Patrick has destroyed many lives and created many monsters, but he has never succeeded in fully resurrecting the dead. Learning about the ruins in Dokelia, the count arrived in Mirod with maximum secrecy and caution under the guise of another person. No one must know who he is, and even more so, no one must prevent him from seizing what the Temple hides. Thank God, the residents are already used to the number of various extraordinary personalities arriving in the village, so Patrick managed not to attract attention. Now all that remains is to eliminate all possible obstacles and seize the knowledge hidden by the ruins.
Traits.
1. Magic Shield. 75% chance to survive an attack. Does not fall into traps and cannot be redirected.
2. Rich Magical Potential. Can use 3 NA per night.
NA.
1. Murder. Ignores protectors, once every two nights.
2. Curse. Target loses natural protection, if they had any.
3. Sorcerous Check. Learns the status and specialization of the target.
4. Paralysis. Blocks the target.
5. Rune of Death. Chooses a target. The first person to visit them perishes. Leaves no clues. Considered a trap.
6. Silence. Deprives the target of their vote for two days.
7. Clouding of Mind. Target is redirected randomly.
Status.
Peaceful.
Specialization.
Magic.