Skip to content

Mafia 75. The Mystery of the Ancient Ruins.

User Avatar
#2
Auto-translated
Town

Elder Vilii

An elderly but wise and strong-willed man, once a very powerful mage whose authority is openly unchallenged even by the most reckless and daring traveler. If only because there are enough mature men in the village who possess weapons and are ready to stand in defense of Vilii. The Elder is troubled by the whole crowd of curious wanderers gathered in the village; therefore, from everyone arriving in Mirod, he takes an oath, sealed by an ancient spell, that they will cause no open conflicts in the village.
Traits.
1. People's Choice. Double vote.
2. Old Magic Trick. If an assassination attempt is made on Vilii, regardless of whether it was successful or not, an additional clue is left behind for the attacker.
3. Respected Person. If Vilii dies at night, his killer will be killed by angry residents at the end of the night. Natural and ND protections save from this trait.
4. Village Leader. Cannot be executed.
DD.
Veto Power. Once per game, he can stop an execution.
Status.
Peaceful.
Specialization.
Magic.

Nicholas Gregor

Few know that this free wanderer, known in Dokelia and the surrounding counties, secretly works as a "privateer" for the Count of Dokelia. The Count believes that since the ruins are on territory under his control, he should own the treasures. Since the Count cannot go against his sovereign, Nicholas was hired into his service to secretly deliver whatever the ruins hide to the Count's personal treasury. Gregor is a prudent and calculating researcher who prefers to check the situation and ensure the correctness of his plan of action rather than rushing headlong into a monsters' den.
Traits.
1. Plan Preparation. If he skips a turn at night, the ND of the next night will have an additional effect.
2. Caution. 50% chance to survive an attack.
ND.
1. Investigation. Learns a player's status. When using the trait – receives the status of the player with whom the target contacted at night (randomly, or the one the target visited with ND, or one of those who visited the target with ND).
2. Trap. Chooses a target; the first player to arrive at the target this night becomes blocked. When using the trait – learns the specialization of the person caught in the trap.
3. Surveillance. Chooses a target and learns the number of people who visited them at night. When using the trait – also learns whether the target used any ND or not.
Status.
Aggressive.
Specialization.
Stealth.

Robin the Seducer

This young mage is as hated by men as he is admired by women. To many, it seems that instead of performing his assigned tasks, he only seeks entertainment and new mistresses. Most warriors in taverns, after meeting him, swear over a mug of beer to smash his face and knock out his teeth, but what angers them most is that this doesn't work with Robin. Even if he has no particular talent for combat spells and elemental magic, he is a born master of illusion magic. Rumors say that he once stole a countess's emerald necklace from a troll's cave in such a way that the troll, while awake, didn't even notice it. Who knows, perhaps no one will notice him when he seizes the treasures hidden in the ruins.
Traits.
Now you see me, now you don't. Cannot be blocked; 50% chance to survive attacks from players with "Weapon" specialization.
ND.
1. Mind Games. Redirects a target to a chosen player.
2. "Wrong House". Chooses a target; the first player arriving at them is randomly redirected to another target. Cannot be redirected to himself or Robin. Considered a trap.
Status.
Peaceful.
Specialization.
Magic.

Knight of the Scarlet Raven

Some chuckle that he is not even a human, but some magical embodiment of a hero from ancient legends, so canonical his story looks. The Knight never reveals his true identity, but everyone knows he is a representative of a very famous house, deprived of inheritance rights and set out on his own. Whether he is a bastard, a son who committed a serious offense, or simply the youngest in the family who had no serious claims to the inheritance, nobody knows. This knight chose the scarlet raven as his new coat of arms, which is how his nickname stuck. He would have been a nobody and drowned himself in the nearest tavern if not for his talent for warfare. Tales of the Knight travel throughout the kingdom; he has performed many good deeds, and people are drawn to his nobility combined with the mystery surrounding his person. True, no one knows exactly why he arrived in Mirod, but everyone finds it natural for such a hero as him to be present in the vortex of such events.
Traits.
Combat Master. 75% chance to survive an attack; if he survives, he kills the attacker, piercing all defenses.
ND.
Protector. If an assassination attempt is made on a target, the Knight redirects it to himself.
Status.
Aggressive.
Specialization.
Weapon.

Papa Horatius

Despite having no children, Horatius is called nothing other than Papa. He is a veteran of the thief's trade, an authority in circles of those individuals who gather at port warehouses to divide the loot. And although he himself has retired from business, deciding that his time has passed, he could not resist the temptation to arrive in Mirod. The thing is, Horatius became known not only as a master burglar but also as one of the sharpest minds in the entire kingdom, including among high society. Rumors say that once, under the guise of a scholar from another country, he even beat the Archivist at chess. The only wall his intellect did not break through was the riddle of the ruins in Dokelia. Horatius does not so much strive to possess what the ancient Temple hides as simply to find out exactly what the secret of the symbols carved on the door was. Only then will the soul of the experienced thief be at peace. It should be said that Horatius is a man of the old school and dislikes "bloody" business. Not that he is an especially noble person, but he possesses his own moral code, which, however, is also the code of most self-respecting thieves.
Traits.
1. Soulful Conversationalist. Provokes anyone who visits him at night into a conversation, from which he learns the visitor's status.
2. Old Dog. Cannot be deprived of his vote; 25% chance to survive an attack.
DD.
Authority. Once per game, he can pressure the town; then the player against whom Horatius cast his vote will be executed, regardless of the voting result. Such an execution cannot be stopped by Vilii's DD.
Status.
Peaceful.
Specialization.
Stealth.

Leon of Allisen

The sole heir of the old count. And while Leon's father was quite satisfied with his position in the kingdom, Leon himself did not wish to be the ruler of perhaps the most shabby and smallest county in Alamantia. He understood that he could not improve his position through a dynastic marriage, as no one would want him as a son-in-law with such a dowry. Therefore, Leon chose the path of adventure. In search of glory and rewards, he traveled throughout Alamantia, and his unique bow, made by overseas masters from red wood, struck many monsters, bandits, and enemies of the king. And although maidens from noble houses are already longing to marry the hero of the entire kingdom, the stately archer from Allisen, this is not enough for Leon. Perhaps a passion for adventure plays a part in him, but he does not stop, and finally his road led him to the forests of Dokelia. Who knows, maybe if he seizes the treasures hidden in the Temple, it won't just be a representative of a noble house who marries him, but the princess herself?
ND.
Murder. Leaves no clues; pierces natural defense.
Status.
Aggressive.
Specialization.
Weapon.

Caroline Winter

Leader of the Mages' Academy, master of ice and cold magic, she arrived secretly in Mirod, pursuing not only her own goals but in some ways the goals of the entire kingdom. The thing is, the King of Alamantia is a man whose actions and prudence often leave doubts in the minds of courtiers. In certain circles, rumors even circulate that the king has gone mad and that it is time to remove him from the throne. And although Caroline does not belong to such people, she, together with the High Council of the Academy, decided that the contents of the Temple in Dokelia would be more reliably preserved and used in the hands of the Academy than in royal ones. Therefore, under the guise of an ordinary and unremarkable adventurer, Caroline rented a room in the Mirod tavern, where she makes no particular noise to remain unnoticed until the door to the Temple is opened.
Traits.
Wisdom and Experience. Does not fall into traps; cannot be redirected.
ND.
1. Freeze. Blocks a player.
2. Ice Shield. Protects a player. If the protection is successful, the attacker loses the ability to use ND on the next night.
Status.
Peaceful.
Specialization.
Magic.

Brother Samuel

Samuel is a member of the religious order of the Keepers of Light. His goal is to hunt necromancers and destroy artifacts and scrolls with necromantic spells. Ideally, the order dreams that one day necromancy will be erased from the face of Alamantia as a phenomenon. In addition to warfare, novices are taught book wisdom and medicine. Anyone can become a member of the Keepers, regardless of status, lineage, or past crimes. It does not matter who Samuel was before joining the order; what matters is that he earned respect within it, being considered one of the best warrior-novices. That is exactly why the Keepers sent him to Mirod. It is quite possible that the Temple hides not treasures, but an ancient dark art of necromancers. And then it must be immediately destroyed, which is why Samuel was summoned.
ND.
1. Patronage. Protects a target from attacks by players with "weapon" or "magic" specialization. In the first case, it kills the attacker.
2. Gift of God. Heals the target.
Status.
Peaceful.
Specialization.
Weapon.

Artist Sharon

This young mage was once rejected by the Mages' Academy, citing her impulsive nature and the excessively destructive nature of her spells. They overlooked one thing: Sharon's nature is not only impulsive but also resentful. Since then, she has become a real thorn in the side of the Academy, as she stuck her nose into every skirmish across the kingdom and often beat the members of the Academy to solving problems. Stories travel throughout Alamantia about the lightning-throwing girl who leaves behind charred stones, burnt trees, the smell of ozone, and a caricature of the Academy mages drawn in ink on parchment wherever she goes, which is why she was nicknamed "the Artist." Despite her feats, common folk fear her and guards in most cities of Alamantia are searching for her, but Sharon remains at large. Hearing about the uncovering of the secret of the Dokelia ruins, the Artist immediately set off for Mirod, as the Academy would also reach out there. And there could be no better chance to rub their noses in it than to snatch the contents of the Temple from right under them.
Traits.
1. No Worse Than an Academic. Cannot be blocked by Caroline.
2. Environmental Electrification. If she skips a turn at night, anyone who goes to her that night will be blocked for that night and deprived of their vote on the following day.
ND.
Unpredictable Magic. Uses a spell on a player. Depending on the target's specialization, three outcomes are possible:
- Weapon. Kills the player.
- Stealth. Stuns the player, depriving them of all traits for the next day and night.
- Magic. Learns the status and specialization of the player; steals their vote until the end of the game.
Status.
Aggressive.
Specialization.
Magic.

Drake Silver-Tongued

At any time and under any circumstances, bards were valued by all. They are the ones who sustained people's spirits, those who preserved history in their songs, brought glory to heroes and contempt to villains. Drake was not called Silver-Tongued for nothing; his singing and playing are admired not only in Alamantia but also abroad. And, of course, no one was surprised that he arrived in Mirod to compose a new song about the secret of the ancient ruins and the heroes who gathered to witness its revelation. Only if not only heroes arrived in Mirod?
Traits.
The Bard is always in the thick of things. Drake hears everything. At the end of the night, he randomly receives information about a player's status or specialization and an additional clue for one of the murders that occurred during the night.
ND.
Serenade. Sings a song to a player; if an assassination attempt is made on the target, he dies instead of them. An additional clue is left for such a death.
Status.
Peaceful.
Specialization.
Stealth.
А, вот почему.

🏹🎪+⛓️♿=💕