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Terra dei Demoni

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#125
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10.11.2013 u2noob (Red, Necro, Tanth, Tanth) def PReDS (Blue, Inferno, Marius, Marius) Terra Dei Demoni 124.
We got the resists.
111 - took the external dragon dwelling, 6 hero spread, market at the castle.
112 - necroed 150 bones, 8 heroes.
113 - took Inferno, a box with 80 gr. imps.
114 - necro on two fronts, took the swamp.
115 - necro from prison, and so - Tanth with bones necroed on the grass, another necro on a green dragon, and a third necro on horses.
116 - necro, demoning was written off and not mentioned again.
117 - two Griffin Conservatories scouted, Tanth splits up to replenish mana in Inferno.
121 - we take the Conservatories with losers via a long chain, necro..., Tanth with stats 3 5 10 10 (200 mana, expert earth, intellect, with bolt for 300, slow) on the rush at GO.
122 - we have 600 bones, 3 angels, some ducks, 5 dragons - GO without losses, Tanth sits in the central castle, the losers scattered to scout in the treasure zone.
123 - treasure zone poorer than secondary zones, Tanth at the portal to the opponent.
124 - we break the nasty gr. efreets (resurrection with Tanth is OP), chase Marius on the rush and attack the Castle, GG.
Thanks for the game.
What I wanted to say about the template:
1. It resembles a banal Jebus Cross.
2. I see no point in demoning, no matter how many times I tested - there are always either Dragon Fly Hives or Conservatories in every secondary zone, and gathering ducks and angels to break through GO by 121-122 is not a problem (in a game with Warden on 115 for Dungeon, 30 ducks were collected).
3. I think the secondary zone content regarding Dragon Fly Hives and Conservatories should be nerfed, and also GO should be doubled in strength, so that demoning would be viable.
4. I also think the treasure zone content is too weak.
5. The template is OP for necros - billions of weak guards that allow necroing with great success.
:smile13:

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