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It's foolish to think so, because the Dungeon faction wins through the strength of its units, but there are few of them, and they are expensive, and the loss of units greatly affects the army's combat effectiveness. The hero has very little mana but a lot of spells. Necropolis takes the army by numbers, the Fortress is good, but its speed is low. Mages, the main thing in battle is the hero, and the units are needed to keep the hero alive. Everywhere, a different approach is needed, and everything is equal.