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Now, about the journalist role.
This was my main mistake. As I mentioned several times, I had seen this role in action before and it wasn't true to form, so I didn't immediately consider several aspects. Rimpa's questions were so good that I initially stubbornly refused to accept them, even though they didn't contradict the rules, and I was glad that I had taken care of some level of anonymity in advance. Also, roles that expose other roles in detail have already appeared in various Mafia games. Furthermore, my mistake was the literary approach. I wanted to fit the dialogue into a newspaper format, but the meaning suffered, and several questions and answers were distorted.
My suggestions for improvement:
1. Provide the questions and answers in their original form, hiding the name with a pseudonym-clue (which the GM will create – as the Mafia players rightly pointed out, the Town players will think of simple clues, the Mafia will think of complex ones, but everything should be fair).
2. Obscure the questions and answers, giving them a more ambiguous interpretation (the journalist will know the original questions and answers), but use the original nickname of the respondent.
3. Set stricter limits for the questions. For example, one question should relate to a specific role, another to information in the profile, and the third to the player's side in the game – similar to Rimpa's questions. Or, provide a list of questions in advance, which isn't ideal. Nothing is obscured, and no pseudonyms are used.
Different games can use different options. The journalist role is promising, and I've long wanted to see it on Hv, but the first attempt was a bit of a flop. Nevertheless, I hope that in subsequent games, the journalist will reveal its full potential and be great.