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What would you do if you were the game developers?
The sixth installment of the Heroes series disappointed me. The Fortress faction, which makes many tactics physically impossible, the lackluster Castle (though we can still tolerate that), and the overall simplification of the gameplay. I don't care about the fifth, fourth, or even the third game; the main thing is that the game doesn't devolve into a simplified experience – less thinking, more clicking to end your turn, and more emphasis on graphics.