The system is resistant to player dropouts: if someone drops out of the tournament after it has started, you simply cross them off the tournament table and void the results of the games they have already played; the result is as if they never participated. In other systems, in such cases, some players have to be awarded technical victories. However, voiding game results puts participants in unequal conditions: those who defeated the dropped player lose points, while those who lost to them lose nothing, and in some cases may even improve their tiebreakers. Alternatively, you can award technical victories in the remaining matches of the dropped participant, but then those who haven't faced them yet gain an advantage. Therefore, a more complex dropout algorithm is often used: if the dropped participant has played half or more of their games, their remaining opponents are awarded a technical victory; otherwise, their game results are voided.
This is exactly the scheme used for chess and other sports competitions, and the same rule applies at HeroesWorld. In any case, there will be those who are disadvantaged — nothing can be done about it — but as Wicc correctly noted:
Regulations are needed not for fairness, but for a clear and understandable resolution of contentious situations.
If it's not too much trouble, at least 1 example, regarding who it would be unfair to if everyone is given tech wins?
The idea of the initial castle distribution is great.
But essentially, the tournament fell apart because some played more, some played less, and as a result, there were only two contenders.
Using Bergers over personal meetings is a strange rule aswell. Never seen that before.