Skip to content
#1695
Auto-translated
Well, it's still better than blocking the object for everyone. By the way, is there no way to enable it only for the first player?)

Added 17 minutes later
Oh, no, I have a different idea:

--add a check on GetCurrentPlayer, including all huts, and disabling it for the first player.
--when touching a hut, if the mission hasn't been taken yet, but the player is the first, then unblock the hut, then makeHeroInterractWithObject, then immediately block it again.
--if the player is the first and the mission is in progress, then immediately go to the scripted function.

Will that work?

Statistics

Welcome our newest member: dodoD0D0

Users Online 1 users 1461 guests