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Everything was going well, but there was only one road from the city to the monolith, which leads to the zone, where the exit is also through a monolith, but of a different type. And off-road leads to snow, from which there is only one exit to the dungeon, and the rest are through monoliths. It's costly to drag heroes into the snow. And so, Grindan ended up in a zone from which there were no exits through a monolith at all, and he remained there until the end of the game - I didn't want to dismiss him. In general, you need to close the gaps and move troops along the chain - it took a lot of time. And I also wasted a couple of turns, not doing anything useful. Which was enough for a quick enemy logistician. Thanks for the game.