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Mafia 74. Dance of Life and Death

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Arandor
with female ones?
No, with combinations like:
Gil4
After the execution, determine Kitz's role and act according to this plan.

1) Kitz - Whisperer.

1. The Governor uses Military on Slonik. We execute the escapee the next day, if it makes sense.
2. The Knight blocks Amko - if he is the Dancer, he still has 50% protection, and blocking her move is beneficial to us.
3. The Golem covers the Knight - without the Mistress, there is no risk.
4. The Witch poisons Luis again.
5. The Thief steals the voice from Jose.
6. The Abbot insures the Thief.

Thus, the town may suffer no losses at all. If there is a loss, it will be only one, and that's while we have ALL our voices + the voice of one mafia member.
The layout after the military action and in case of loss (considering the worst-case scenario, with a civilian lost and a mafia member freed) will be 7/4. As for votes - with the Governor's double and the mafia's voice stolen by the Thief, we will have 9 votes where 7 are required.

2) Kitz - Dancer.

1. The Knight kills Slonik. He cannot kill anyone other than the Mistress herself - he'll hit the Mistress's protection and die.
Blocking makes no sense, as it would only lead to another role going for the kill. The Whisperer cannot be blocked. Therefore, the optimal move is killing Slonik.
2. The Governor throws Amko in prison. If the Whisperer blocks him, she will deprive him of the double-vote. But she will do that anyway if there is no threat to the Mistress's life.
Therefore, this combination of moves is most logical - the Whisperer will deprive the town of the double either way, but this way the Mistress will perish.
3. The Thief steals the voice from Jose.
4. The Golem protects TaKo - trust me, this is truly necessary. If the Mistress kills you, the Abbot will resurrect you the next night. They won't be able to block the Abbot, because otherwise the Governor and Knight will finish off all the mafia for good. You risk nothing, really, but this action is necessary.
5. The Abbot insures one of the roles at his discretion.
6. The Witch poisons Jose.

Thus, the town will have a maximum of 1 loss with the loss of the double-vote, and the mafia will likely be left without their Mistress.
The count will be 7/4, meaning 7 votes will be needed for execution. Purely without the double, we will have 6 votes from 7 players, but considering the voice stolen by the Thief - exactly the 7 required votes. The option isn't the most pleasant, but we can't achieve anything better with such a layout.

3) Kitz - Sorceress.

A sad option, but victory is still real here. In this scenario, Jose is the Killer, and Luis and Amko are the Dancer and Whisperer, though it's unknown who is who. Either way, there will be only one voice deprivation among the mafia.
1. The Knight kills Slonik. He cannot kill anyone other than the Mistress herself - he'll hit the Mistress's protection and die.
Blocking makes no sense, as it would only lead to another role going for the kill. The Whisperer cannot be blocked. Therefore, the optimal move is killing Slonik.
2. The Governor throws Jose in prison. If the Whisperer blocks him, she will deprive him of the double-vote. But she will do that anyway if there is no threat to the Mistress's life and if it's Amko and not Luis.
Therefore, this combination of moves is most logical - the Whisperer will deprive the town of the double either way, but this way the Mistress will perish.
3. The Thief steals the voice from Amko.
4. The Golem protects TaKo - trust me, this is truly necessary. If the Mistress kills you, the Abbot will resurrect you the next night. They won't be able to block the Abbot, because otherwise the Governor and Knight will finish off all the mafia for good. You risk nothing, really, but this action is necessary.
5. The Abbot similarly insures one of the roles at his discretion.
6. The Witch poisons Amko. Request: if you find out from Vis that poisoning doesn't work on the Whisperer (as a subtype of block), use it on Luis.

The option is almost identical to option two, just because of the potentially unpoisonable Whisperer. If the Whisperer is Luis, all the better, as the mafia could lose two players at once. That is, we need to act considering the worst, but hoping for the best.

4) Kitz - Killer.

And this option is completely identical to option 3 - because here only the roles of Kitz and Jose are swapped: Kitz becomes the Killer, and Jose becomes the Sorceress. Changing the potential killing mafia member changes nothing, so the plan of action is the same.

1. The Knight kills Slonik. He cannot kill anyone other than the Mistress herself - he'll hit the Mistress's protection and die.
Blocking makes no sense, as it would only lead to another role going for the kill. The Whisperer cannot be blocked. Therefore, the optimal move is killing Slonik.
2. The Governor throws Jose in prison. If the Whisperer blocks him, she will deprive him of the double-vote. But she will do that anyway if there is no threat to the Mistress's life and if it's Amko and not Luis.
Therefore, this combination of moves is most logical - the Whisperer will deprive the town of the double either way, but this way the Mistress will perish.
3. The Thief steals the voice from Amko.
4. The Golem protects TaKo.
5. The Abbot similarly insures one of the roles at his discretion.
6. The Witch poisons Amko. Request: if you find out from Vis that poisoning doesn't work on the Whisperer (as a subtype of block), use it on Luis.

I understand that no one wants to just act as I've said, but I spent the whole day putting this together, analyzing 18 options for the mafia role layout. There should be no mistakes. Even if you find something illogical - don't immediately do it your own way, think everything through. I have gathered the best options for action here, not the only ones that exist, so understand that your initiative might simply be part of a poor course of action.
Now that was some productivity from this person!
Where do we go?
Where do we end up when we save the world?