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I don't deny anyone, I just remind you that: a short timer doesn't automatically guarantee success and can only work with proper training. Like, for example, with the Bishop. You play 3 games with this timer, while your opponents only play one. :)
While I remember: Roger DAltavilla 6lm10a 6 minutes :D
P.S. Players have the tactical option to change the map and timer before the draw.
Added 13 minutes later The_
Even though it's not that important, I just can't agree. A good example is the "one for all and all for one" tournament, where the colors don't change after subjective restarts, even though the group stage is played in two rounds.
All castles in the game have different strengths, and the strength of the castles can vary significantly depending on the chosen map. Choosing the right castle is an important part of the skill. A beginner can lose playing as the Necropolis. Full random introduces more randomness and luck into the game and reduces the influence of the player's experience. Therefore, full random is only possible on maps where it really benefits the game, for example, M200. If there is a request for a full random JC map, on an XL size or another large map, I will reject it, and you can call me a medieval inquisitor.
In conclusion: full random is quite enough in a team tournament.
P.S. regardless of the map and timer, it is customary to have 3 days of rest in the tournament