group A. USV — Borzye pingviny, game 1
wowa (red, Barb, Terek, Aenain) def Chemist_HP (blue, Conflux, Erdamon, Isra) anarchy, 146
According to the table, it was blue's turn, but they gave red the color -- for anarchy, where a significant part of the victory is forged on restarts, a perfectly sensible decision))
In the position we played, the restarts successfully ended, and I ended up in a terrible dump: 1 crossroads was blocked by ГО, and on the 2nd road a lot of greased wood was on duty, which there was absolutely nothing to fight :(
Somehow, I fought my way through the wasteland into the dungeon, the specialty on ray on the very first ape grabbed diplo -- there are prospects, but it's unclear how and when to realize them
True, down below I reached the Necropolis fort, and things become a bit clearer ;) by week 1 I managed to put Vampires in the Citadel + a mage guild, and on 122 with 10 Blood Furies I started developing somewhat normally))
As a result, the papa, who wasn't given Log until the end of the game but was fed elements and various sorcerers, began to get rolling
At the end of week 2, the game nearly failed: from above, a noob with a Conflux stack, including unresponsive Psychic Elementals, descended to my underground ramp village, I sent Alamar against him with a hundred unnecro'ed gooey bones, but it didn't occur to me that the sorcerer might not have Haste :D I distinctly remember casting Haste, but, as it turned out, from a scroll))) As a result, the epic battle was lost and the village fell :( Everything could have ended much worse if the opponent had had enough time to buy a hero there and disperse my noobs, but it worked out)) I transform the joined small fry into Skeletons, buy more Liches, and run along the chain from the Necropolis to recapture the foothold! In that no less epic battle, I split the Skeletons into 2 stacks, but I again forgot that although the fight is underground, it's in a ramp, and the Psychic Elementals would have +1 speed -- the opponent tried to achieve a stalemate so I would retreat, and the Lich, protected from Psychic Elementals by Skeletons and surviving magic, ran out of ammo, then I spent a long time chasing down 2 surviving single Psychic Elementals with Skeletons, but I finally caught them, ufff!.... the battle was won, and then the chain to the village was also pushed back)))
As it turned out, not far above this village, the opponent had uncovered the underground Cartographer and saw that everything was bad for me; there, under Isra's command, a stack many times larger than mine had formed, and the blue army was marching towards me, though not on the main hero, who was far away, but on a noob, and without decent magic
At that point, we had just gotten the entire 4th level from Pandora's Box, and the Necropolis' 3rd level gave Animate Dead, I meet them and manage, thanks to magic, to kill the blue noob with all artifacts -- first there wasn't enough money for a ransom, and then, after a wait, I cut down the remaining Skeleton stack in 2 attacks, and that was the turning point in the game
After that, I scraped together КВ, and also the 5th cap, proper joints started coming, with 4 DDs and views I tried to shut down the re-necrowing blues, but I clearly lacked speed :(
But then the noob reveals the Cartographer, the papa turns towards a nearby village, I take it and reveal the map
I see all the components of the Necro-Artifact Assembly for expert Ghost, and the Armor of the Damned, but I decide not to stack up too much, there are enough resources for wine as it is :)
I take the opponent's starting town, there I bought Air and Earth magic for Katya (the basic diplomat), quickly leveled them up, ate the blues' support village from them, and was about to shut down Isra with his army (parameters many times higher, a bunch of spells, 17 Silver Unicorns and the rest of the stack), but the opponent, having no control and no way out of the deadlock, surrenders on that turn
ГГ, thanks for the game :)
(с) Roger Zelazny