For the second game in a row, I'm clearly not playing Jebus Cross (something similar to SM).
My game in numbers
0 - cons of gnome dwellings, good artifacts and Pandora's boxes on respawn
1 - Dragon Utopia (which I have no way to take)
1 - refuge (3 stacks of genies, which gave a little hope)
2 - opponents who played against me (it was clear from the very beginning and there was nothing to be done about it)
2 - exits to the center (and both weren't the most pleasant — stacks of nagas and giants)
2 - external dwellings of harpies I grabbed for good measure
2 - crypts (from which I took 1 mini, the 2nd was far away)
3 - external dwellings of medusas (OMG, why do I need them)
3 - Dragon Fly Hives (stuck in the worst spot)
4 - day when I figured out at least something
5 - day when the miner got 2nd level!
6 - day when I took the first Dragon Fly Hive (while I should already be in the center)
7 - day when I started planning the exit to the center
8 - minutes to think what to do on day 121
8 - day when I entered the center
More details about the exit: I bought up what I could, supplied the miner, and decided to take a risk — take the Pandora's box and the artifact for +15% shooting for 10+ hydras. I was hoping for a 6-7 level army or any magic to help me, and XP to upgrade earth magic and money for a buyout, but the giants got decent morale, and the hydras slaughtered 5 ducks and 2 genies and some chaff, while in return 15 marksmen couldn't save me against the necro armada.
After fireball, I ran around for a couple of days. Selling the last of my gear, I was supposed to fend off the blue player at the citadel, but the swamp came and GG.
Thanks for the game.