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well, real-time is a truly terrifying thing. For example, if I wanted to "collide" two heroes, I had to make the "running" hero stand directly on the cell with my hero – only then would the battle begin; otherwise, the scripted demon would simply pass through my hero and run away))
Added after 11 minutes
And here's another thing I'd like to figure out: how to make the AI ignore the threat from the player? So that it behaves as usual, but isn't afraid to swim past with small armies?