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Heroes of Might and Magic V [Game Discussion]

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#27
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2 Katrine
I'm not an optimist; I just don't rush things and look at things with an open mind. First of all, I'm not comparing the 5th game to the 3rd.
And please, no more about chess. I have a first-degree ranking in chess, and I actively played it for about 7 years. If you seriously believe that "White's move is a win, black's move is a draw," then it means you have a very vague idea about chess.
About the 3 moves. Firstly, there is a checkmate in two moves in chess. Secondly, if in the 5th game the units' movement range is reduced to the optimum (the fastest angels move 6-7 squares), then the battles will be even longer than in the 3rd game. And about tactics... I won't argue about that. I almost certainly know that there are more tactics in the 5th game than in the 3rd and 4th, and possibly in all of them combined, and I'm tired of proving it.

The battlefield is small. But this was to be expected – reducing the game to a meat grinder solves the problem of the lack of balance. In a brawl, you don't care if you have a wrench and the other guy doesn't. Balance isn't needed here.
But what bothers me most is the square grid. The only argument in its favor, according to Nival, is the ability to attack from 8 sides. But what's the point if there are only 5 units from each side? And why have 7 levels then? Tactics are definitely lacking.
I still can't resist. But this is the last time.
There are 7 units on each side. It's just that their total area must be less than 16. Decide for yourself what is better (you don't have to comment on this – I know what you'll say): 7 units that meet the condition, or 4 large units.
I'll leave the question of the "meat grinder" and the lack of balance to your imagination – whatever it suggests, that's what you should think. I'm tired of arguing with assumptions and can't do it anymore.

2 NecroFill
You're right about one thing – many of the tactics from the 3rd game won't work in the 5th. There will be a lot of completely different tactical tricks. You can try to understand and master them, or you can... play the 3rd game. That's also a valid option.
And about surrounding a unit... honestly, it's funny. Even if it weren't possible to surround it, so what? Why surround a unit from all sides? But you can surround it! Why even bother?!
About chess. The 5th game differs from the 3rd in that the units attack differently. Some attack in an area, some in a line, some in a special way (casters, succubus, griffin, fury). The 5th game is interesting precisely because of the differences between the units and their abilities, and therefore their tactical application.

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