28.09.2013 Stryfe (blue, rnd, rampart, Torgrim, Moander) def Sanin (red, rnd, tower, Cyra, Ignat), Panic, 125
From the start, I got an artifact +5% necro and Moander as my third hero. In the first week, I flagged an external dwelling of elves at my place, captured a necro secondary town, and built unicorns at the Citadel. Moander leveled up logistics and earth magic. In the second week, I broke through a portal to another necro village, went into a swamp treasure zone, took a hive for 6 Wyverns there... and then Ignat showed up and snatched my native necro town. On the same day, I attacked him and managed to win a difficult final battle. Thank you!
From the start, two native heroes and built gargoyles, which made for favorable play. I expanded well; there were two potential mains: Tyris and Ignat. I decided that resistance is better than morale and immediately took Ignat to the stat boosters. The respawn, as usual, was quite rich, although it could have been better. There is an external dwelling of gremlins, and another of genies, but with a very long route. At the end of the week, I finally took it because there wasn't much else to take. There also turned out to be another external dwelling of mages, which Tyris took on the last move. (As it turned out, there was a closer external dwelling of genies, but unfortunately it wasn't visible.) Built units 1-6 at the Citadel.
On the second week, I took a Pandora's box for 5k experience with Ignat and, seeing a necro there, decided not to delay. I built a Mage Guild level 2 with lightning bolt, passed it to Ignat through scholars, and burst into the area where I saw enemy movements. But the maneuver wasn't a surprise; the opponent had map visibility. In the end, I sat in the enemy castle, which was a mistake — I should have stood next to the well nearby. And in the final battle itself, luck and morale kicked in exactly when needed (and there were artifacts for that) while the resistance never once triggered. Thanks for the game.