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28.09.2013amigo-sasha (Blue, Castle, Sorsha, Crag Hack) def Myxomoar (Red, Dungeon, Shakti, Shakti ) 2SM4d(3),145
The respawn gave a complex layout, shooters were everywhere from level 1 to 5, it was tough, and money was tight. Lucky that Tazar showed up in the tavern, then Crag Hack arrived. There was a secondary zone below (Swamp – I thought about making two heroes main right away since the map was bugged for swamp) monks blocked the road.
I revealed an external dwelling of archers and monks., found another one on 115, and captured the external dwelling of archers.
Scouting revealed an alternate path to the opponent, but the wood mine was a bust – too far to go around and there were blocks.
On 126 I broke through the green monolith, discovered my native secondary zone (Castle) + another external dwelling of archers – that's already the third one, and a second one for monks. I captured them on 167.
(On 133 the opponent captured my main Castle, sent his army towards me via the Guardian Object, and attacked with 25 Dragons – that was his whole army)
On 137. I recaptured my Castle, went down and took the swamp from the opponent while he was gathering dragons in the basement. Soon after, the opponent brought up his army and attacked on turn 145, and the opponent writes gg
Thanks for the game
Opponent's password derwe2r
No matter what pride whispers, you still have to lose(...)
King's life difficult, sometimes you have to play the clown )
Confirmed.
The draw was quite good, but against a double-build and 3 dwellings of archers and 2 of monks it wasn't easy, although in the final fight there were real chances.
111. 6 heroes, thanks to a Pandora's Box for 5k gold from boars, road network is good, and the blocks are tolerable (on swamp – Griffin Conservatory Guardians, on grass – Mummies+Magi), I'm preparing to hit the Guardians on the swamp.
112. Guardians are tied up, the wood mine is visible, meaning the secondary zone is close. Oh, there it is, just Basilisk Guardians, he's there alone, we're a bit short on movement though, but it's fine. A Dragon Fly Hive appears behind a horde of Marksmen very close by on the road, good. A Guardian Object is found – Bone Dragons.
113. Secondary zone taken, Crag is visible in the tavern for Blue, bad, but he's level 0, though that won't last. The Lich broke through the horde of Centaurs with a large stack on grass, I send 2 scouts to roam around and collect freebies, and of course, to make sure it's not the opponent's double-build (turns out it wasn't, it was my dead-end secondary zone, the double-build was also a dead end, south of my respawn). Shakti runs to break Mummies and Magi.
114. A feint: Shakti runs to two upgrades (+1 Attack and +1 Knowledge). I finally confirm there are no dwellings except Gnolls, trouble :( The opponent grabs the crypt near the Guardian Object with Crag. Our scouts found a passage to the treasure zone behind a large stack of Golems.
115. The scout climbs to an Observatory, reports a Griffin Conservatory on grass and a Conflux, very close along the road, Shakti prepares to crush them.
116. Shakti crushed them) A Dragon Fly Hive is visible behind a large stack of Griffins and a Shield +4 Defense, 3 crypts, a Well near the Hive and an external Stable. The Conflux is just a stone's throw away.
117. Conflux taken, a pillar for 1k exp captured, Shakti is leveling up nicely: Logistics, Earth, stats 4 6 2 3. In the main town, Minotaurs popped in the Citadel and a thousand gold, in the swamp Wyverns in the Fort, in the Conflux I didn't build anything except the Market.
121. Bringing Minotaurs and Wyverns, taking the Arena and a crypt, stats 6 6 3 4, preparing to go into the treasure zone – hoping for Dragon Fly Hives and easy guards.
122. Stupidly lost a Wyvern :( Ah well, the treasure zone is native, but everything looks pretty bitey. If the scouts don't find something tasty for Shakti's teeth, we'll go shake down our native Hives and the Conservatory.
123. Hurray! The scout finally found a Dragon Fly Hive and a Sword +6 behind a pack of large Wyverns, and it's all close together, we take the Hive (+4), build a chain to the hive in the swamp secondary zone (the one behind the Marksmen, yeah). Stats already 6 7 3 5, Logistics advanced. The opponent's Crag is visible at 7 1 3 1, not bad.
124. Took the sword, got beaten up, dragging resources to the Hive. Nothing interesting. Opponent's Crag is 7 2 3 2.
125. Epic, the Hive turned out to be a level 100 one, bringing up meat from the swamp.
126. Hive entered, sacrificed meat and 3 Minotaurs, a winrar because +12 Wyverns. Shakti gets beaten up heading to the Conservatory. Earth is already advanced like Logistics, the rest (Offense, Tactics) are expert. Earlier a GM1 was also built in the Conflux, there was Ore there, so everything is just great.
127. Shakti shook down a crypt near the Conservatory, the chain along the road ate everything else, we're standing before the Conservatory. Stats 12 8 4 5. Opponent's Crag is 8 3 3 2. Movement is visible near the Portal, as suspected it leads to the grass south of the Conflux, trouble :(
131. Bringing resources, level 2 Conservatory surrenders, we expert Logistics, need 300 exp for the next level. After the Hive, either break the Guardian Object, or go into the treasure zone behind the large Golems which leads to the opponent's swamp, and of course, into the treasure zone)
132. Hive +8, already 30 Wyverns, nah, definitely need to break the Guardian Object. Shakti stands before the Well, the Lich beats a Hat +2 Knowledge.
133. Shakti 13 13 8 7 stands not far from the Guardian Object, scrying the Earth subtly hints that in one turn, both the Monastery and the main town can be grabbed right after the GO (3k movement, how could you not grab it).
134. The fight goes terribly, but the effect is achieved, the main town is taken, a road leads south to the swamp and the treasure zone, so we'll fly there, and leave some meat in the opponent's main town so it gets recaptured with losses.
P.S. This was a fatal mistake: if I had gone through the treasure zone, I would have shaken down Dragon Fly Hives, losses would have been almost zero and the final fight would have been almost a formality, but I decided to rush and got a bit over the horse.
135. 2 dwellings are visible: Archers and Monks, also Liches are visible jumping out of the Portal. The swamp was not taken by the opponent, there was a block with a pack of Monks, but we successfully crush it.
136. Crag 9 3 3 2 came out of the Portal with a hundred Archers, lots of Monks and meat. We run into the treasure zone because 20 Wyverns won't cut it, even with a significant stat advantage. In the swamp I took +2 Wyverns, that's something at least.
137. The opponent recaptured his main town without much trouble, but I managed to kill 25 Archers. Shakti in the treasure zone (the one behind the large Golems) takes a Necro Knight dwelling, the chain is total garbage, basically from turn 135 I played without chains, only Shakti.
141. The opponent recaptures our honestly taken swamp, restores the infrastructure (I was repainting the dwellings). Shakti in the treasure zone prepares:
1) To receive reinforcements.
2) To crush the horde of Beholders for a Dragon Fly Hive.
142. Hive gutted, reinforcements arrived, Shakti prepares to turn around and take revenge (there are 2 more Hives visible, with reinforcements of Serpents we block the opponent's shooters, and the Wyverns do their job, that was my plan).
143. Shakti runs, the chain too. 2 days until the final fight.
144. The opponent checks our Shakti with Mullich, successfully runs away. We run to take the Hive behind the horde of Pit Fiends. The chain brought 3 Necro Knights and meat.
145. 1 out of 2 Hives taken, the opponent comes to us himself, forget the second Hive, we need to end this.
Final battle: Shakti: 14 14 9 8 expert Earth, Logistics, Tactics, Offense, Defense and advanced Wisdom. 30 Wyverns, 4+4 Serpents, 3 Necro Knights, 4 Minotaurs, 16 Beholders, 3 Medusas.
Crag: 10 3 4 2 expert Offense, Ballistics, advanced Air, basic Archery, Tactics and advanced Pathfinding. 223 Marksmen, 38 Monks, 20 Crusaders, 56 Pikemen and single large Serpents.
I deploy with Tactics 11 tiles away from the shooters (223 Marksmen, they'll put something under a direct shot, yeah). The opponent, moving first, casts Haste on the Marksmen, they kill Wyverns, -2 from the volley, total -4, not bad. The Archers are covered by Guardians, but that's temporary. In response I cast Oil, smash the opponent's Guardians with mine, and block the Monks with another stack. The Wyverns, I cast Mass Shield on their turn, attack after waiting, -92 Marksmen, then the opponent's troops get Morale and the Wyverns get wiped out, lucky that at least there was no Anti-Morale on the Wyverns. Everything after that wasn't very interesting, without Morale, I think I could have put up a fight, but again, good there was no Anti-Morale)
Thanks for the game.
Also, the opponent's starting hero is not Crag at all, but Sorsha.