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Playing as the Legions (Disciples 2).

#31
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Hello everyone! It's strange that the tactics for quickly leveling up units haven't been discussed. The composition is the same everywhere, but the speed of development is very important. The main thing is accuracy and luck. =)

Let me explain: We start the game on day one. Within our line of sight, we notice, for example, an Orc (standing alone, which I will use as an example). Our composition is also an example: a warrior leader, a Devil, and a Cultist. When attacking the Orc, the leader is the priority (about 80%), and he will attack the leader specifically, less often the Devil.

Turn 1. Since the leader has an initiative of 50, he goes before the Orc. Attack (150 health - enough for now), Orc attacks the leader. Then, the Devil deals 50 damage (minimum), and the Cultist deals 15.

Result: Leader = 90-95 HP (150-55), Orc = 75-85 (200-50-50-15)

Turn 2. The leader retreats. The Orc attacks the leader (as the unit with the least health within range). - 55-60 HP. The Devil and the Cultist deal 65 HP to the Orc.

Result: Leader = 35-40 HP (rarely does the Orc deal maximum damage - that's just bad luck). Orc = 20 HP (85-50-15)

Turn 3. The leader retreats. The Orc attacks the Devil. - 55-60 HP (if the Devil went first). The Devil blocks. The Cultist attacks.

Result: The leader retreats. Devil = 110-115 HP. Orc = 5.

Turn 4. The Devil retreats. The Orc attacks the Devil. If it hits a block, that's good. If it hits during the retreat, that's not so bad either - there's enough HP. The Cultist blocks.

Turn 5. If the Orc goes before the Devil again, that's both good and bad. The Devil will take another 55-60 damage and retreat. As soon as the Devil is no longer on the field, we attack with the Cultist. It's important to hit and finish it off. And that's luck. =)

Result: The Devil retreats. Orc = death. The Cultist levels up => becomes a Sorcerer.

We run back to the town and regenerate HP. Congratulations! With a bit of luck (or without it), you get a level 2 character in your squad on the first day of the game!!! Considering the regeneration in the main town and the warrior leader, we heal in 1-2 days. A mandatory condition is building a Sorcerer.

You get 90 experience for the Orc.

In total, we get: 1 Orc - Sorcerer, another 2 Orcs - Leader levels up (if you fight in the same way, an important condition is the hero blocking, otherwise the Orc will defeat him), another 4 similar battles - the Devil levels up. It's easier to defeat these types of units thanks to the Sorcerer (30 damage). Any questions?=)