Added 2 minutes later
10.08.2013 Maretti (blue, fortress, tazar, galthran) def Amiloo (red, ramp, kyrre) 8mm6a 224
A classic 8mm6a game at its worst. Power vs. speed. We met for the first time in week 2, where I had 7 angels and around 400 skells, so I clearly won the battle, but I made the mistake of letting him surrender with only 2 angels left. I decided not to rush him since I had no speed at all. So the game became long. To start with, I couldn't find any tomes, but at least I got some good ones in my t-area, plus I found boots and gloves there. I never got a log or air on Galthran, though. After building 2 full guilds that gave nothing useful, I got lucky and found a tome in the central areas with an air book, an earth book, and a red orb. Still, the game was open since I was up against Kyrre with 4200 MP and full control. Amiloo took his main town back to upgrade 11 greens to golds, but he spent all his money. I had to attack him with a scout, but I had high stats and 17 chaos hydras, 14 angels, and 2900 skells, plus a red orb. Since he didn't have money to surrender, he decided to give up, which I appreciate. Otherwise, we could still have been running around on that map, playing cat and mouse. Thanks for playing.
I confirm. I unfortunately ran into Galthran in week 2, lost all my troops, and then couldn't capitalize on my movement point advantage. Thanks for the game.
