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#22
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Wicc
We used to sleep less, eat faster, take less interest in cultural programs, and we didn't break Dragon Utopia on the 2nd.

As the practice of CIS champs shows, 227 is a day and a half or two days at our normal pace. One or two such games in a tour and the schedule is completely broken. Therefore, if a final game is to be made, it should be on 147. But in SoD, during the 4th week, the game often only enters the height of maneuvering, while a strict deadline for the final game stimulates the opposite: fattening up in a corner and waiting for the deadline.

A chess timer is good, but if it's shortened, cries start from the other side - "we don't have enough time, make a human timer". And with the classic 4000+500, even in BT games turn out too long in real time over a month; in SoD, with a similar setup, automatically add +1 week to the duration.

Therefore, squeezing SoD-XLs into the established format is violence either against the participants' brains, the organizers' brains, or the gameplay. In my opinion, it's better to play something more tempo-based, freeing up more time for other activities. Especially since besides XL+U there isn't just sm - we also have Jeb, Diamond, Mini-Nosta, Anarchy; on these templates, it's problematic to drag the game longer than 1 month.

And then we have Alex, Cobra, and other lovers of walking in the fresh air, sitting for an hour or two over delicious and healthy food, watching football, and in their free time from the aforementioned activities DDing across the map and collecting skeleton-demons for a week, two, or three.

Please don't DD me on the map

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